Diablo 4 Season 3 Minion Mega Guide
Jan-30-2024 PSTGreetings, fellow necromancers! Welcome to the Season 3 Minion Mega Guide, where we delve into the intricate details of mastering our beloved minion-based class fantasy. This comprehensive guide aims to cover a wide array of topics, offering insights, theories, and practical information for both seasoned veterans and those new to the minion necromancer playstyle. Let's embark on this journey together, exploring the realms of Diablo 4 and uncovering the secrets of the necromancer's minions.
Stats
Understanding the mechanics behind minion stats is crucial for optimizing your necromancer's power. Here are some key points to consider:
- Minions inherit 30% of the necromancer's stats and multipliers.
- 100% of stats and multipliers with the phrase "You and your minions" apply to minions.
- Minions deal 1.5x base critical damage plus an additional 30% of the necromancer's critical strike damage.
- Vulnerable damage is 1.2x base plus an additional 100% of the necromancer's damage to vulnerable.
- Additive effects such as damage to specific conditions (e.g., close, distant, etc.) grant minions 30% of the value.
- Thorns, a critical aspect, can be maximized to 92% from the necromancer.
Defense
Navigating the mysterious landscape of minion defense requires cautious exploration. While some aspects remain uncharted, here are some theoretical insights:
- Armor: Minions inherit 30% of the necromancer's armor, aiming for the 85% armor damage reduction cap.
- Resistance: Minions receive 30% of the necromancer's resistance, striving to reach the cap (70% or 85%).
- Damage Reduction: Minions inherit 30% of the necromancer's damage reduction, excluding fortification.
- Minion Max Life: Emphasizing the importance of maximizing minion health for resilience.
- Skeletal Priest Healing: Heals based on the necromancer's maximum life.
- Death's Defense: Minions can absorb only 30% of their maximum life in damage.
- Damage Over Time: Minions can sustain 1% of their maximum life from damage over time effects.
Skill Damage (Work in Progress)
An ongoing exploration of skill damage reveals nuances specific to each minion type. Here's a glimpse into the preliminary findings:
- Each minion type has a unique damage scaling, with variations in single target and area of effect capabilities.
- Mastery skills introduce separate multipliers, calculated after skill damage.
- Thorns damage is influenced by various factors, including critical strike, vulnerability, and intelligence.
Thorns
Thorns, a staple in a necromancer's arsenal, undergoes meticulous scrutiny to unveil its potential:
- Critical Strike: Thorns does not benefit from critical strikes.
- Vulnerable: Thorns works when the damage originates from minions.
- Universal Multipliers: Thorns benefits from multipliers that specify "Your Damage."
- Minion Damage: Enhances thorns damage done by minions.
- Mendeln: Adjustments to lucky hit chance impact Ring of Mendeln's effectiveness.
- Minions Inherit Thorns Value: Every 10.5% increases minions' thorns damage by 10%.
Skills
Mastering necromancer skills contributes significantly to the effectiveness of minion builds:
- Mastery Skills: Each point in mastery skills acts as a separate multiplier.
- Defensive and utility skills play a crucial role in enhancing minion capabilities.
- Abhorrent Decrepify can proc on minions if the necromancer has thorns.
- Skills like Fueled by Death, Decrepify, and Gloom offer valuable benefits to minions.
- Death's Defense ensures minions can only take a limited amount of damage.
Changes
Stay informed about the changes implemented in Season 3:
- Improved Golem A.I. and cleaving attacks for better performance.
- Bone Golem's active skill grants 70% of the necromancer's total armor as thorns for 6 seconds.
- Adjustments to skills like Skeletal Priest Healing and Spiked Armor.
- Golem Glyph now provides Golem Damage instead of health.
- Updates to Cult Leader, Hulking Aspect, and bug fixes for Shadow and Bone mages.
Bugs
Keep an eye on known bugs and discrepancies in minion-related mechanics:
- Thorns damage from minions may not proc Disobedience.
Cult Leader Discourse
Engage in the ongoing discussion about Cult Leader and its implications:
- Changes to Cult Leader require a 90%+ Minion Increased Attack Speed investment for the old damage value.
- Debate surrounds whether this is a buff or a nerf, given the new requirements and attack speed cap.
Mendeln
Explore the impact of changes to Ring of Mendeln:
- The nerf to lucky hit chance challenges the ease of proccing Ring of Mendeln.
- While damage may be lower, Ring of Mendeln remains a viable option.
Deathspeaker's Pendant
Analyze the adjustments and viability of Deathspeaker's Pendant:
- The Overpower nerfs result in a 5-12% damage reduction.
- Despite the changes, Deathspeaker's Pendant remains a viable choice.
Pure Summoner
Examine the status of Pure Summoner in Season 3:
- Despite viability, Pure Summoner experiences a decrease in strength compared to Season 2.
Thorns Summoner
Discover the potential of Thorns Summoner:
- Thorns receives a buff on Bone Golem, making it a viable option.
- Thorns Summoner benefits from stacking Minion Attack Speed and offers a more defensive approach.
As we conclude this exhaustive journey through the intricacies of minion necromancy in Diablo 4 Season 3, it's evident that changes and challenges await. The community's collaborative efforts to unveil the secrets of minion builds demonstrate the resilience and dedication of necromancer enthusiasts. Whether you're a seasoned commander of the undead or a newcomer to the class fantasy, may this guide serve as a valuable companion on your journey through the ever-evolving landscapes of Sanctuary. If you have questions or differing opinions, let's continue the discourse and contribute to the collective knowledge of the necromancer community. Thank you for joining us on this expedition into the realm of minions! Welcome to diablo4goldsale.com.